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Tasha's Cauldron of Everything

af Wizards of the Coast

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576141,937 (4.06)Ingen
The wizard Tasha has gathers bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance she has collected and codified them for the enrichment of all! Baked into this book are rule options for all the characters classes in the Player's Handbook-- including new subclasses. And the book is sprinkled with the archmage's musings on everything from her wizardly rivals to the nature of the multiverse. -- adapted from back cover.… (mere)
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Full disclosure, I didn't read every spell, magic item and puzzle in this book, but I would say I got to a good 60-70% of it. What I read I liked. I really enjoyed the one-liners from Tasha and think this works better than longer paragraphs from a "tour guide" or "narrator", which I don't usually read.

The Artificer was interesting, though the "Iron-Man" version was a little out there for me. I liked the subclasses and the optional features for classes, though I worried sometimes while reading that 5th edition already favored the players and this seemed to make them even more powerful.

Didn't care much for the "sidekicks" section, I think just having a lower level character as a sidekick works fine. "Parleying with Monsters" seemed like a waste of time, but as I started reading the "desired offerings" I thought this section was a great way to come up with some plot hooks, so that's what I would use it for. "Environmental Hazards" was really cool, though rolling often on the tables could get to be a little too much. Really you could just farm the tables to place effects at specific locations. The puzzles were decent, but I've never been big on puzzles for the sake of puzzles, so probably wouldn't use them.

I've got the alternate cover and I love it! I don't really like the regular cover. Lot's of nice art inside and the normal 5e layout.

My favorite line in the book was "Don't feel restricted by the options in the Monster Manual or by the limitations of the animate object spell..." I saw this kind of thinking in the book a couple times and I really love this philosophy and how they're trying to get people to "get loose with it". If there's not a spell that does what you want your bad guy to do, just make it up. If you think it would be really cool if your evil wizard big baddie had a pet goblin that breathed fire., then just give it to him. You don't need to wait for Wizards to publish a book with fire breathing goblins in it. ( )
  ragwaine | Apr 17, 2021 |
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The wizard Tasha has gathers bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance she has collected and codified them for the enrichment of all! Baked into this book are rule options for all the characters classes in the Player's Handbook-- including new subclasses. And the book is sprinkled with the archmage's musings on everything from her wizardly rivals to the nature of the multiverse. -- adapted from back cover.

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