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Hikaru No Go, Vol. 1 af Yumi Hotta
Indlæser...

Hikaru No Go, Vol. 1 (udgave 2004)

af Yumi Hotta (Forfatter), Takeshi Obata (Illustrator)

Serier: Hikaru no Go (1)

MedlemmerAnmeldelserPopularitetGennemsnitlig vurderingOmtaler
6201537,740 (3.99)13
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.… (mere)
Medlem:meerkat1215
Titel:Hikaru No Go, Vol. 1
Forfattere:Yumi Hotta (Forfatter)
Andre forfattere:Takeshi Obata (Illustrator)
Info:VIZ Media LLC (2004), Edition: 1st, 192 pages
Samlinger:Dit bibliotek
Vurdering:
Nøgleord:GLD, manga

Work Information

Hikaru no Go Kanzenban, Volume 01 af Yumi Hotta (Text)

  1. 00
    The Prince of Tennis, Volume 1 af Takeshi Konomi (2below)
    2below: Both are about kids who aim to become the best at their respective game/sport, growing and improving as they overcome new challenges. Hikaru no Go has a little more variety than Prince of Tennis when it comes to those trials: with over 30 volumes, PoT begins to feel a little redundant but if you like either one of these, it's worth exploring the other.… (mere)
Ghosts (15)
Asia (87)
Indlæser...

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» Se også 13 omtaler

Engelsk (13)  Fransk (1)  Italiensk (1)  Alle sprog (15)
Viser 1-5 af 15 (næste | vis alle)
Story: 9 / 10
Characters: 9
Setting: 9
Prose: 8

This was the 1st anime TV series I ever watched. That show started me on my journey in pursuit of the best stories in the world 20 years ago. Now I'm a ghostwriter... ( )
  MXMLLN | Jan 12, 2024 |
Classical "coming of age" theme-manga executed in the most intelligent and interesting form. Shame it ended too abruptly without proper tied ending. ( )
  WorkLastDay | Dec 17, 2023 |
What a throwback. I loved manga as a teen, and I really like revisiting these classics. I mean, Hikaru no go? A 6th grader being lowkey possessed by a ghost and becoming a wicked go player, I love it. ( )
  ACLopez6 | Feb 25, 2023 |
This Japanese Manga series is based on the game of Go, a two-player territorial board game played with black and white circular stones on a 19x19 board. Invented in China over 2,500 years ago, it is believed that this is the oldest board game that is still played to this day. Hikaru Shindo is a young boy who one day stumbles onto his grandfather's old Go board which is haunted by Sai Fujiwara, a ghost who was a professional Go player in his past. Sai possesses Hikaru, who does not have any experience with Go at all. But Sai wants to play, after centuries of being trapped in that Go board. Reluctant, Hikaru agrees to play a game against a kid the same age as he, not knowing that his opponent is Akira Toya, already a professional player. Hikaru, with Sai directing his moves, absolutely destroys Akira, and there begins his journey towards becoming a professional Go player himself, with the help of Sai. I loved this book/series. It is what introduced me to Go and got me hooked to the game. The characters are well written, and the illustrations are great. Overall, a wonderful reading experience. This is the first volume of 23.
  DYangg | Jul 28, 2022 |
I actually read all the volumes (there's a lot), but I'm adding only the first one. Great for learning a bit about the character or philosophy of Go, and it apparently was the reason behind a huge revival in the game in Japan. ( )
  rendier | Dec 20, 2020 |
Viser 1-5 af 15 (næste | vis alle)
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» Tilføj andre forfattere (22 mulige)

Forfatter navnRolleHvilken slags forfatterVærk?Status
Hotta, YumiTextprimær forfatteralle udgaverbekræftet
Obata, TakeshiIllustratorhovedforfatteralle udgaverbekræftet
Hartwig, CoraÜbersetzermedforfatternogle udgaverbekræftet

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"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.

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