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Go for Beginners af Kaoru Iwamoto
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Go for Beginners (udgave 1977)

af Kaoru Iwamoto

MedlemmerAnmeldelserPopularitetGennemsnitlig vurderingOmtaler
377750,783 (3.74)1
Go is an ancient, subtly beautiful game of territory. But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form. Go is the kind of game that one can learn in a day--and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful. This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.… (mere)
Medlem:slack
Titel:Go for Beginners
Forfattere:Kaoru Iwamoto
Info:Pantheon (1977), Paperback, 160 pages
Samlinger:Dit bibliotek
Vurdering:
Nøgleord:Ingen

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Go for begyndere af Kaoru Iwamoto

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» See also 1 mention

Engelsk (5)  Hollandsk (1)  Dansk (1)  Alle sprog (7)
Indeholder "Forord", "Indledning", "1. del - Spilleregler", " 1. Et demonstrationsspil", " Optælling", " 2. Erobring", " Friheder", " Fast forbundne sten", " Selvmord forbudt", " Liv og død", " Falske me", " Seki", "2. del - Elementær taktik og strategi", " 3. Ved brættets kant", " 4. Shicho", " 5. Geta og Løs Shicho", " 6. Semeai", " 7. Tilbagespring og mangel på friheder", " 8. Liv og død", " Me-form", " Dødsstødet indefra", " Dødsstødet udefra", " Skæringspunkter", " Ofre", " Me Ari Me Nashi", " Firepunktsvinkel i hjørnet", " 9. Generel strategi", " Hjørnerne er vigtige", " Shimari", " Ekstensioner", " Kakari", " 3-3 punkt invasionen", " Hasami", " Byg territorium mens De angriber", " Styrke", "10. Rang og handicap", " Hvorledes man forbedrer sin spillefærdighed", "11. Eksempler", "Go reglerne", "Ordliste", "Go klubber", "Litteratur".

Sød lille introduktion til spillet Go lige fra man folder brættet ud til man har spillet de første 50-100 spil. Det punkt er jeg bare aldrig kommet forbi. ( )
  bnielsen | Jun 20, 2019 |
Een bekend Japans speler behandelt o.a. de belangrijkste spelregels en enkele elementaire taktische en strategische technieken van dit oosterse denkspel, terwijl enkele partijvoorbeelden het geheel afsluiten. Bovengenoemde elementen worden via talrijke, verhelderende diagrammen aanschouwelijk gemaakt. Enige kritiek: de eerste hoofdstukken zijn zeer eenvoudig, maar de moeilijkheidsgraad wordt (te) snel opgevoerd. Het boekje bevat een adressenlijst van Nederlandse go-clubs. Onveranderde druk van de oorspronkelijke Spectrum-uitgave.
(Biblion recensie, A. Kuipers.)
tilføjet af karnoefel | RedigerNBD / Biblion
 
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Go is an ancient, subtly beautiful game of territory. But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form. Go is the kind of game that one can learn in a day--and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful. This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.

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