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Indlæser... Sly Mongoose (2008)af Tobias S. Buckell
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Bliv medlem af LibraryThing for at finde ud af, om du vil kunne lide denne bog. Der er ingen diskussionstråde på Snak om denne bog. Buckell's writing is exuberant, his plot choices audacious. There is a fantastic energy to his books, as though anything might happen. Each book has been better than the last, without ever losing the adrenaline rush or interesting world-building with which Buckell first burst onto the scene. For generations, a race of mind-controlling aliens calling themselves the Benevolent Satrapi enslaved the human race. Small bands fought back, and finally defeated their overlords in [b:Ragamuffin|173526|The Ragamuffin Gospel Good News for the Bedraggled, Beat-Up, and Burnt Out|Brennan Manning|http://photo.goodreads.com/books/1266488592s/173526.jpg|863196]. But the victory against the Satrapi did not mean an end to all pain--humans have once again splintered into a number of warring factions. The humans-only League of Human Affairs and the inclusive Ragamuffins have fought to a tense stand-still, while smaller cultures like the totally democractic Aelions (who decide everything--everything by popular vote) or the Aztec-descended Yatapek, carve out what little they can for themselves. When the story begins, a man has just jumped out of a spaceship and is falling toward a planet. This is Pepper--one of the most notorious of the Ragamuffins' Mongoose Men. He's gruff, he's well-nigh immortal, and he's spent hundreds of years travelling the stars, fighting anything and everything that menaces humanity. And after he burns through the atmosphere and crash-lands on a city, he finds that his suspicions were correct. But this time, humans aren't the only prey--all sentient life is in danger. This is a fantastic adventure, told with a brisk, tight energy. But there's far more to it than just space monsters: there's a lot in here about privilege, pragmatism, sacrifice, being part of a community...It reads like a cross between Watt's [b:Blindsight|48484|Blindsight|Peter Watts|http://photo.goodreads.com/books/1170355970s/48484.jpg|47428] and an X-men comic, with all the good points of both. While I’m probably not doing justice to this book, having taken several years to finally get around to reading it since the middle part of the series, most of my basic problems with the series are still in view. While the setting and the concept is cool Buckell’s tale of Maroon rebels in space still seems a bit sparse as opposed to spare, and the constant switching of venue means that none of Buckell's societies are ever as well developed as they could be, though he does complete his series on a satisfying note. The thought that comes to me is that the essence of this series could probably have been boiled down to three or four strong novellas, but the reality is that when these novels came out there was no market for novellas, so you go with writing novels whether or not you have the material to fill them. To get the maximum impact you should probably gather all three books at once and read them in one go. I still like Buckell's world—I don't mean the planet Chilo where this takes place, rather the larger political universe that these stories occupy. It evokes some thoughts of Brin's Uplift settings (a good thing) but with its own stamp of individuality. I especially like the Caribbean flair. And I still like his characters, particularly Pepper, the person that provides continuity from one book to the next. However, in this regard, I think my enjoyment of Pepper is based upon the mental image I've built up from the previous two volumes since he seemed just a trifle undeveloped in this third installment. It's almost as if Buckell was saying, "Hey, you remember badass Pepper from Crystal Rain, right? No need for me to go into that again, is there?" Beyond that, this was a little bit of a halfhearted book. The action seemed a bit pro forma. The frightening surface conditions of Chilo never had a real visceral feel to them. The terrifying infection of what can only be called zombies (yes, there are zombies and, no, this isn't a horror book) never really had the creepy sense of terror. Even the exposure of what was down on the surface was just a bit of, "Oh, okay," instead of some, "Wow!" It didn't suck. Every author is allowed a dip or two in an otherwise good series. I'll definitely continue reading it. But it wasn't as good as the first two. Despite a one dimensional main hero and a poor choice in names (a pirate named Scarlett Riviera, really?) the world building, aliens and the space-operatic mind candy is top-notch, with some chapters (usually those which abandon the hero for the protagonists) even reminding me of Iain M. Banks at his best. The Venus-like planet never really comes off as threatening, and neither do the space zombies, who do most of their destruction off-camera, but all in all you could do worse for light summer reading. ingen anmeldelser | tilføj en anmeldelse
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Welcome to Chilo, a planet with corrosive rain, crushing pressure, and deadly heat. Fortunately, fourteen-year-old Timas lives in one of the domed cities that float 100,000 feet above the surface, circling near the edge of a monstrous perpetual storm. Above the acidic clouds the temperature and pressure are normal. But to make a living, Timas like many other young men, is lowered to the surface in an armored suit to scavenge what he can. Timas's life is turned upside down when a strange man crash lands on the city. The newcomer is fleeing an alien intelligence intent on invading the planet and discovering the secret hidden deep inside the perpetual storm--a secret that could lead to interplanetary war. As the invaded cities fall silent one by one, Chilo's citizens must race against time to stop the enemy. And Timas will find out what kind of man he has become in the harsh conditions of Chilo's surface. No library descriptions found. |
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Google Books — Indlæser... GenrerMelvil Decimal System (DDC)813.6Literature English (North America) American fiction 21st CenturyLC-klassificeringVurderingGennemsnit:
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Kill the pipiltin. Destroy the envoy's airship. Instigate a coup. Kill everyone who kept annoying him. ( )