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Principles of Interactive Computer Graphics…
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Principles of Interactive Computer Graphics (McGraw-Hill computer science… (udgave 1978)

af William M. Newman (Forfatter)

MedlemmerAnmeldelserPopularitetGennemsnitlig vurderingSamtaler
1171181,252 (4)Ingen
Covers Many Facets of Computer Graphics & Software Design, Including: Interactive Graphics, Point Plotting & Line Drawing
Medlem:mandeepb
Titel:Principles of Interactive Computer Graphics (McGraw-Hill computer science series)
Forfattere:William M. Newman (Forfatter)
Info:McGraw-Hill College (1978), Edition: 2, 541 pages
Samlinger:Dit bibliotek
Vurdering:
Nøgleord:Ingen

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Principles of Interactive Computer Graphics af William M. Newman

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Indeholder "Preface", "Part one: Basic concepts", " Chapter 1. Introduction", " 1.1 The Origins of Computer Graphics", " 1.2 How the Interactive-Graphics Display Works", " 1.3 Some Common Questions", " 1.4 New Display Devices", " 1.5 General-Purpose Graphics Software", " 1.6 The User Interface", " 1.7 The Display of Solid Objects", " Chapter 2. Pointplotting techniques", " 2.1 Coordinate Systems", " 2.2 Incremental Methods", " 2.3 Line-drawing Algorithms", " 2.4 Circle Generators", " Chapter 3. Linedrawing displays", " 3.1 Display Devices and Controllers", " 3.2 Display Devices", " 3.3 The CRT", " 3.4 Inherent-Memory Devices", " 3.5 The Storage-Tube Display", " 3.6 The Refresh Line-Drawing Display", " Chapter 4. Two-dimensional Transformations", " 4.1 Transformation Principles", " 4.2 Concatenation", " 4.3 Matrix Representations", " Chapter 5. Clipping and Windowing", " 5.1 A Line Clipping Algorithm", " 5.2 Midpoint Subversion", " 5.3 Clipping Other Graphic Entities", " 5.4 Polygon Clipping", " 5.5 Viewing Transformations", " 5.6 The Windowing Transformation", "Part two: Graphics Packages", " Chapter 6. A Simple Graphics Package", " 6.1 Ground Rules for Graphics Software Design", " 6.2 Functional Domains", " 6.3 Graphic Primitives", " 6.4 Windowing Functions", " 6.5 Miscellaneous Functions", " 6.6 Example: a Graph-Plotting Program", " 6.7 Implementation of the Functions", " 6.8 The Transformation Processor", " 6.9 The Display-Code Generator", " Chapter 7. Segmented Display Files", " 7.1 Segments", " 7.2 Functions for Segmenting the Display File", " 7.3 Posting and Unposting a Segment", " 7.4 Segment Naming Schemes", " 7.5 Default Error Conditions", " 7.6 Appending to Segments", " Chapter 8. Display File Compilation", " 8.1 Refresh Concurrent with Reconstruction", " 8.2 Free Storage Allocation", " 8.3 Display-File Structure", " 8.4 Display Files for Storage-Tube Terminals", " Chapter 9. Geometric Models", " 9.1 A Simple Modeling Example", " 9.2 Geometric Modeling", " 9.3 Symbols and Instances", " 9.4 Implementation of Instance Transformations", " Chapter 10. Picture Structure", " 10.1 Defining Symbols By Procedures", " 10.2 Display Procedures", " 10.3 Boxing", " 10.4 Advantages and Limitations of Display Procedures", " 10.5 Structured Display Files", "Part three: Interactive Graphics", " Chapter 11. Graphical Input Devices", " 11.1 Pointing and Positioning Devices", " 11.2 The Mouse", " 11.3 Tablets", " 11.4 The Light Pen", " 11.5 Three-Dimensional Input Devices", " 11.6 Comparators", " Chapter 12. Graphical Input Techniques", " 12.1 Introduction", " 12.2 Positioning Techniques", " 12.3 Pointing and Selection", " 12.4 Inking and Painting", " 12.5 On-Line Character Recognition", " 12.6 Conclusion", " Chapter 13. Event Handling", " 13.1 Introduction", " 13.2 Polling", " 13.3 Interrupts", " 13.4 The Event Queue", " 13.5 Functions for Handling Events", " 13.6 Polling Task Design", " 13.7 Light-Pen Interrupts", " Chapter 14. Input Functions", " 14.1 Dragging and Fixing", " 14.2 Hit Detection", " 14.3 On-Line Character Recognizers", " 14.4 Conclusion", "Part four: Raster Graphics", " Chapter 15. Raster Graphics Fundamentals", " 15.1 Introduction", " 15.2 Generating a Raster Image: The Frame Buffer Display", " 15.3 Representing a Raster Image", " 15.4 Scan Converting Line Drawings", " 15.5 Displaying Characters", " 15.6 Speed of Scan Conversion", " 15.7 Natural Images", " Chapter 16. Solid-Area Scan Conversion", " 16.1 Geometric Representations of Areas", " 16.2 Scan-Converting Polygons", " 16.3 Priority", " 16.4 The Y-X Algorithm", " 16.5 Properties of Scan Conversion Algorithms", " Chapter 17. Interactive Raster Graphics", " 17.1 Updating the Display", " 17.2 The Painting Model", " 17.3 Moving Parts of an Image", " 17.4 Feedback Images", " Chapter 18. Raster-Graphics Systems", " 18.1 Representations", " 18.2 Raster Manipulation Functions", " 18.3 Systems Using Raster Representations", " 18.4 Systems Using Geometric Representations", " 18.5 Conclusion", " Chapter 19. Raster Display Hardware", " 19.1 Raster Display Devices", " 19.2 Frame Buffers", " 19.3 The Random-Access Frame Buffer", " 19.4 Real-Tim Scan Conversion", " 19.5 Other Encoding Schemes", "Part five: Three-dimensional Graphics", " Chapter 20. Realism in Three-dimensional Graphics", " 20.1 Techniques for Achieving Realism", " 20.2 Modeling Three-Dimensional Scenes", " 20.3 Modeling and Realism", " Chapter 21. Curves and Surfaces", " 21.1 Shape Description Requirements", " 21.2 Parametric Functions", " 21.3 Bezier Methods", " 21.4 B-Spline Methods", " 21.5 Displaying Curves and Surfaces", " 21.6 Conclusion", " Chapter 22. Three-dimensional Transformations and Perspective", " 22.1 Transformations", " 22.2 Transformations in Modeling", " 22.3 Transformations in Viewing", " 22.4 The Perspective Transformation", " 22.5 Three-dimensional Clipping", " 22.6 Three-dimensional Graphics Packages", " 22.7 Examples", " Chapter 23. Perspective Depth", " 23.1 The Screen Coordinate System", " 23.2 Properties of the Screen Coordinate System", " 23.3 Homogeneous Coordinate Representations of Projective Transformations", " 23.4 Summary", " Chapter 24. Hidden-surface Elimination", " 24.1 Two Approaches", " 24.2 The Depth-Buffer Algorithm", " 24.3 Geometric Computations", " 24.4 Scan-Line Coherence Algorithms", " 24.5 Area-Coherence Algorithms", " 24.6 Priority Algorithms", " 24.7 Choosing an Algorithm", " 24.8 Sorting and Coherence", " Chapter 25. Shading", " 25.1 A Shading Model", " 25.2 Applying the Shading Model", " 25.3 Special Effects", " 25.4 Conclusion", "Part Six: Graphics Systems", " Chapter 26. Display processors", " 26.1 The Simple Refresh Line-Drawing Display", " 26.2 Random-Scan Storage-Tube Displays", " 26.3 High-Performance Displays", " 26.4 The Unbuffered High-Performance Display", " 26.5 The Buffered High-Performance Display", " Chapter 27. Device-independent graphics systems", " 27.1 Device Independence", " 27.2 The Programmer's Model of the Output Process", " 27.3 A Transformed Display File Model", " 27.4 Graphics System Design", " 27.5 Function Set Design", " 27.6 Conclusion", " Chapter 28. User Interface Design", " 28.1 Componens of the User Interface", " 28.2 The User's Model", " 28.3 The Command Language", " 28.4 Styles of Command Language", " 28.5 Information Display", " 28.6 Feedback", " 28.7 Examples", " 28.8 Conclusion", "Appendices", " Appendix 1. Vectors and matrices", " Appendix 2. Homogeneous coordinate techniques", "Bibliography", "Index".

Der er lidt kuk i indholdsfortegnelse og indhold. Fx mangler 27-3 begge steder, men skulle nok være '27.3 A Transformed Display File Model'. 26.2 hedder 27.2 begge steder. ( )
  bnielsen | Dec 24, 2015 |
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Forfatter navnRolleHvilken slags forfatterVærk?Status
William M. Newmanprimær forfatteralle udgaverberegnet
Sproull, Robert F.medforfatternogle udgaverbekræftet
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