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Indlæser... The Quest for Cthulhuaf August Derleth
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Belongs to SeriesAugust Derleth's ... of Cthulhu (Omnibus 1-2) IndeholderThe Return Of Hastur af August Derleth (indirekte) Something In Wood af August Derleth (indirekte) The Sandwin Compact af August Derleth (indirekte) The House In The Valley af August Derleth (indirekte) The Seal Of R’lyeh af August Derleth (indirekte) The Whippoorwills In The Hills af August Derleth (indirekte) The Gorge Beyond Salapunco [Short story] af H. P. Lovecraft (indirekte)
Brilliantly imagined by the late H. P. Lovecraft, the mythical cycle of Cthulhu is expanded and enriched in this one-volume edition of tales that only August Derleth, Lovecraft's friend and collaborator, could have produced. With the marvelously inventive novel The Trail of Cthulhu and the six remarkable stories of mythic horror included in The Mask of Cthulhu, Derleth maps the strange destinies intertwined in the quest for the ancient god Cthulhu. Under the spell of Lovecraft's imagination, Derleth weaves new horrors like the hideous eldrich deity Yog-Sothoth lurking in the New England wood of "The Whippoorwills in the Hills" and the bodiless Lloigor who breaks an occult contract to terrifying effect in "The Sandwin Compact." And in "The Seal of R'lyeh," the dreadful link between the Massachusetts town of Innsmouth and the servants of the formidable Cthulhu is coded. With narrative threads from Lovecraft's lore and some chilling mythic strands of its own, The Trail of Cthulhu tracks Dr. Laban Shrewsbury as he investigates the unspeakable secrets of the Ancient Ones. Terror mounts as he journeys from Massachusetts and halfway around an occult world to arrive finally at the drowned city of R'lyeh, where Cthulhu waits dreaming. No library descriptions found. |
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Google Books — Indlæser... GenrerMelvil Decimal System (DDC)813.52Literature English (North America) American fiction 20th Century 1900-1944LC-klassificeringVurderingGennemsnit:
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While arguably Derleth writes in a much more conventional, straightforward style and on occasion capable of building some nice atmosphere, much of these pot boilers are, in a word, boring. The stories themselves are very repetitive. Even the same names pop up again and again in each story, for entirely unrelated characters. I was like, oh, a bland retelling of the Dunwich Horror. Hey, another one. Oops, this one’s a bland retelling of The Shadow Over Innsmouth. They all follow the same formula; phlegmatic protagonist inherits/rents weird old house down the road from legend haunted Arkham/Dunwich/Innsmouth once owned by a madman feared by the locals and discovers a library of dread tomes such as the Necronomicon/Culte de Goules/Pnakotic Fragments, or all of them (they must have had these books on factory discount in 1690s Massachusetts). Weird things start happening, underground rumblings, weird dreams, and/or visiting monstrosities, and in the end a bad end comes to our hapless protagonist, or he just blows the house up and rides off on a Byakhee. You can see where the influence on the later Cthulhu Mythos gaming comes from.
The later stories in "The Trail of Cthulhu" are slightly interesting, following the investigations of the super professor Laban Shrewsbury and his six younger proteges against the cult of Cthulhu and the agents of the deep ones, who are everywhere, but is written in so uninspiring a manner that even these stories, which promise excitement if nothing else, are way too slow. In the end, "fan fiction" may be an accurate description. ( )