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Eberron: Rising from The Last War

af Wizards RPG Team

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315279,922 (4.31)Ingen
Whether aboard an airship or a train car, embark on thrilling adventures shrouded in intrigue! Discover secrets buried by years of devastating war, in which magic-fueled weapons threatened an entire continent. In the post-war world, magic pervades everyday life, and people of all sorts flock to Sharn, a city of wonders where skyscrapers pierce the clouds. Will you find your fortune on mean city streets or scouring the secrets of haunted battlefields? Will you throw in your lot with the mighty dragonmarked houses, ruthless families who control whole nations? Will you seek truth as a newspaper reporter, a university researcher, or a government spy? Or will you forge a destiny that defies the scars of war? This book provides tools that both players and Dungeon Masters need to explore the world of Eberron, including the artificer character class--a master of magical invention--and monsters birthed by ancient warmongering forces. Will Eberron enter a prosperous new age or will the shadow of war descend once again?… (mere)
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Eberron was my first real campaign as a player (that lasted more than 3 sessions at any rate) and as a DM. I will always have a soft spot for the setting and was pleased when it got an update for 5th edition.

This is a capable condensed edition. I have 12 or 13 of the hardbound books from 3.5 as well as every published module and the majority of the novels (when I get obsessed, I go big). Are there favorite quirks of the setting that got left out of this new edition? Sure, but, this is D&D, you can always put them back in for your players. Eberron still has a lot to offer to players and the game that doesn't fit in with the other veteran and new settings. ( )
1 stem ManWithAnAgenda | Oct 26, 2021 |
A setting for D&D 5th Edition, updated from its previous version. A weird combination of high fantasy and low grade cyberpunk, it can work well with the right group. ( )
1 stem BruceCoulson | Sep 30, 2020 |
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Whether aboard an airship or a train car, embark on thrilling adventures shrouded in intrigue! Discover secrets buried by years of devastating war, in which magic-fueled weapons threatened an entire continent. In the post-war world, magic pervades everyday life, and people of all sorts flock to Sharn, a city of wonders where skyscrapers pierce the clouds. Will you find your fortune on mean city streets or scouring the secrets of haunted battlefields? Will you throw in your lot with the mighty dragonmarked houses, ruthless families who control whole nations? Will you seek truth as a newspaper reporter, a university researcher, or a government spy? Or will you forge a destiny that defies the scars of war? This book provides tools that both players and Dungeon Masters need to explore the world of Eberron, including the artificer character class--a master of magical invention--and monsters birthed by ancient warmongering forces. Will Eberron enter a prosperous new age or will the shadow of war descend once again?

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