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First Person: New Media as Story, Performance, and Game

af Noah Wardrip-Fruin, Pat Harrigan (Redaktør)

Andre forfattere: Espen Aarseth (Bidragyder), Mark Bernstein (Bidragyder), John Cayley (Bidragyder), Chris Crawford (Bidragyder), J. Yellowlees Douglas (Bidragyder)39 mere, Johanna Drucker (Bidragyder), Markku Eskelinen (Bidragyder), Mary Flanagan (Bidragyder), Gonzalo Frasca (Bidragyder), Matt Gorbet (Bidragyder), Diane Greco (Bidragyder), Diane Gromala (Bidragyder), Andrew Hardagon (Bidragyder), N. Katherine Hayles (Bidragyder), Mizuko Ito (Bidragyder), Henry Jenkins (Bidragyder), Natalie Jeremijenko (Bidragyder), Jesper Juul (Bidragyder), Brenda Laurel (Bidragyder), Bryan Loyall (Bidragyder), Michael Mateas (Bidragyder), Jon McKenzie (Bidragyder), Nick Montfort (Bidragyder), Stuart Moulthrop (Bidragyder), Janet H. Murray (Bidragyder), Celia Pearce (Bidragyder), Simon Penny (Bidragyder), Ken Perlin (Bidragyder), Rita Raley (Bidragyder), Rebecca Ross (Bidragyder), Warren Sack (Bidragyder), Richard Schechner (Bidragyder), Bill Seaman (Bidragyder), Phoebe Sengers (Bidragyder), Andrew Stern (Bidragyder), Stephanie Strickland (Bidragyder), Lucy Suchman (Bidragyder), Eugene Thacker (Bidragyder), Camille Utterback (Bidragyder), Victoria Vesna (Bidragyder), Jill Walker (Bidragyder), Adrianne Wortzel (Bidragyder), Will Wright (Bidragyder), Eric Zimmerman (Bidragyder)

Serier: New Media (1)

MedlemmerAnmeldelserPopularitetGennemsnitlig vurderingSamtaler
1672163,228 (3.33)Ingen
Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on "Monopoly" or even on "Magic: the Gathering." Yet it is widely believed that the market for electronic literature -- predicted by some to be the future of the written word -- languishes. Even bestselling author Stephen King achieved disappointing results with his online publication of "Riding the Bullet" and "The Plant."Isn't it possible, though, that many hugely successful computer games -- those that depend on or at least utilize storytelling conventions of narrative, character, and theme -- can be seen as examples of electronic literature? And isn't it likely that the truly significant new forms of electronic literature will prove to be (like games) so deeply interactive and procedural that it would be impossible to present them as paper-like "e-books"? The editors of First Person have gathered a remarkably diverse group of new media theorists and practitioners to consider the relationship between "story" and "game," as well as the new kinds of artistic creation (literary, performative, playful) that have become possible in the digital environment. This landmark collection is organized as a series of discussions among creators and theorists; each section includes three presentations, with each presentation followed by two responses. Topics considered range from "Cyberdrama" to "Ludology" (the study of games), to "The Pixel/The Line" to "Beyond Chat." The conversational structure inspired contributors to revise, update, and expand their presentations as they prepared them for the book, and the panel discussions have overflowed into a First Person web site.… (mere)
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Der er ingen diskussionstråde på Snak om denne bog.

Viser 2 af 2
Dense, but made me realize a few things. ( )
  morbusiff | May 9, 2013 |
A collection of selected essays, carefully structured and augmented with expert commentary. The focus is squarely on new media artifacts (rather than on the communication being mediated or the actors communicating) and the key topic is the ongoing debate on story vs. game: Are new media artifacts best understood narratologically or ludologically? The collection serves as a very useful introduction to new media topics in game studies and digital arts.
  jonas.lowgren | Mar 14, 2011 |
Viser 2 af 2
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» Tilføj andre forfattere (1 mulig)

Forfatter navnRolleHvilken slags forfatterVærk?Status
Noah Wardrip-Fruinprimær forfatteralle udgaverberegnet
Harrigan, PatRedaktørhovedforfatteralle udgaverbekræftet
Aarseth, EspenBidragydermedforfatteralle udgaverbekræftet
Bernstein, MarkBidragydermedforfatteralle udgaverbekræftet
Cayley, JohnBidragydermedforfatteralle udgaverbekræftet
Crawford, ChrisBidragydermedforfatteralle udgaverbekræftet
Douglas, J. YellowleesBidragydermedforfatteralle udgaverbekræftet
Drucker, JohannaBidragydermedforfatteralle udgaverbekræftet
Eskelinen, MarkkuBidragydermedforfatteralle udgaverbekræftet
Flanagan, MaryBidragydermedforfatteralle udgaverbekræftet
Frasca, GonzaloBidragydermedforfatteralle udgaverbekræftet
Gorbet, MattBidragydermedforfatteralle udgaverbekræftet
Greco, DianeBidragydermedforfatteralle udgaverbekræftet
Gromala, DianeBidragydermedforfatteralle udgaverbekræftet
Hardagon, AndrewBidragydermedforfatteralle udgaverbekræftet
Hayles, N. KatherineBidragydermedforfatteralle udgaverbekræftet
Ito, MizukoBidragydermedforfatteralle udgaverbekræftet
Jenkins, HenryBidragydermedforfatteralle udgaverbekræftet
Jeremijenko, NatalieBidragydermedforfatteralle udgaverbekræftet
Juul, JesperBidragydermedforfatteralle udgaverbekræftet
Laurel, BrendaBidragydermedforfatteralle udgaverbekræftet
Loyall, BryanBidragydermedforfatteralle udgaverbekræftet
Mateas, MichaelBidragydermedforfatteralle udgaverbekræftet
McKenzie, JonBidragydermedforfatteralle udgaverbekræftet
Montfort, NickBidragydermedforfatteralle udgaverbekræftet
Moulthrop, StuartBidragydermedforfatteralle udgaverbekræftet
Murray, Janet H.Bidragydermedforfatteralle udgaverbekræftet
Pearce, CeliaBidragydermedforfatteralle udgaverbekræftet
Penny, SimonBidragydermedforfatteralle udgaverbekræftet
Perlin, KenBidragydermedforfatteralle udgaverbekræftet
Raley, RitaBidragydermedforfatteralle udgaverbekræftet
Ross, RebeccaBidragydermedforfatteralle udgaverbekræftet
Sack, WarrenBidragydermedforfatteralle udgaverbekræftet
Schechner, RichardBidragydermedforfatteralle udgaverbekræftet
Seaman, BillBidragydermedforfatteralle udgaverbekræftet
Sengers, PhoebeBidragydermedforfatteralle udgaverbekræftet
Stern, AndrewBidragydermedforfatteralle udgaverbekræftet
Strickland, StephanieBidragydermedforfatteralle udgaverbekræftet
Suchman, LucyBidragydermedforfatteralle udgaverbekræftet
Thacker, EugeneBidragydermedforfatteralle udgaverbekræftet
Utterback, CamilleBidragydermedforfatteralle udgaverbekræftet
Vesna, VictoriaBidragydermedforfatteralle udgaverbekræftet
Walker, JillBidragydermedforfatteralle udgaverbekræftet
Wortzel, AdrianneBidragydermedforfatteralle udgaverbekræftet
Wright, WillBidragydermedforfatteralle udgaverbekræftet
Zimmerman, EricBidragydermedforfatteralle udgaverbekræftet

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Wikipedia på engelsk (2)

Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on "Monopoly" or even on "Magic: the Gathering." Yet it is widely believed that the market for electronic literature -- predicted by some to be the future of the written word -- languishes. Even bestselling author Stephen King achieved disappointing results with his online publication of "Riding the Bullet" and "The Plant."Isn't it possible, though, that many hugely successful computer games -- those that depend on or at least utilize storytelling conventions of narrative, character, and theme -- can be seen as examples of electronic literature? And isn't it likely that the truly significant new forms of electronic literature will prove to be (like games) so deeply interactive and procedural that it would be impossible to present them as paper-like "e-books"? The editors of First Person have gathered a remarkably diverse group of new media theorists and practitioners to consider the relationship between "story" and "game," as well as the new kinds of artistic creation (literary, performative, playful) that have become possible in the digital environment. This landmark collection is organized as a series of discussions among creators and theorists; each section includes three presentations, with each presentation followed by two responses. Topics considered range from "Cyberdrama" to "Ludology" (the study of games), to "The Pixel/The Line" to "Beyond Chat." The conversational structure inspired contributors to revise, update, and expand their presentations as they prepared them for the book, and the panel discussions have overflowed into a First Person web site.

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