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Lectures in Game Theory for Computer…
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Lectures in Game Theory for Computer Scientists (udgave 2011)

af Krzysztof R. Apt

MedlemmerAnmeldelserPopularitetGennemsnitlig vurderingSamtaler
13Ingen1,523,207IngenIngen
Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.… (mere)
Medlem:BUMPCS
Titel:Lectures in Game Theory for Computer Scientists
Forfattere:Krzysztof R. Apt
Info:Cambridge University Press (2011), Hardcover, 308 pages
Samlinger:Dit bibliotek
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Nøgleord:Ingen

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Lectures in Game Theory for Computer Scientists af Krzysztof R. Apt

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Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.

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