Wargame Campaigning?


Bliv bruger af LibraryThing, hvis du vil skrive et indlæg

Wargame Campaigning?

Dette emne er markeret som "i hvile"—det seneste indlæg er mere end 90 dage gammel. Du kan vække emnet til live ved at poste et indlæg.

feb 3, 2007, 10:09am

Last fall, 8 of us finished a Franco Prussian campaign. It is probably the first time I have been involved in a campaign to completion and it was a lot of fun. It generated 5 battles and we fought each battle to completion in about 3 hours. Total time to play - 5 months. Usually, I find that campaigns last about two turns. Now, another group is looking at a Napoleonics campaign but I am pessimistic about it going to completion. Does anyone have any suggestions as to the best way to "campaign in miniature"?

Greg C.

feb 3, 2007, 3:30pm

Try this: Setting up a wargames campaign by Tony Bath.

Redigeret: feb 5, 2007, 7:13am

I'd recommend Piquet's Theatre of War system. Before I came across it I'd never been involved in a wargame campaign that didn't finish prematurely (usually two turns!) due to complexity/players' flaggin interest.
Since we've started using Piquet's system we've run and finished 4 campaigns - one of which we ran over a convention weekend

(edited to insert touchstone to book just added)

Redigeret: feb 5, 2007, 6:07am

I'd echo Donogh's recommendation as I've played in most of those campaigns.

The other advantage of the TOW system that Donogh forgot to mention was that it places a cap on the number of figures that you have to paint, which is a mercy.

Better get back to painting the figs for the Kursk campaign game.

*mumble...mutter...stupid crazy German specialist armour...mumble...mutter*

aug 2, 2007, 11:59pm

I guess I forgot to mention - the campaign was a piquet campaign with Brent Oman running it. I actually have playtested a number of the piquet games, including FOB.

Greg C.

aug 3, 2007, 6:00am

We do something similar to your Franco-Prussian campaign experience. Play campaign turn and create battlefield and deployment in week 1; Play battle in week 3; play next campaign turn week 5. We're fairly flexible on that but basically it means that we don't overload people with sessions and yet we keep the pace up. It works out at a battle a month, so as you'd know from Theatre of War we'd expect the campaign to last 3-5 battles.
The main advantage is the lack of paperwork, and the lack of any work to be done in between campaign sessions. The fact that you can get the campaign turn done and a battle generated in 1-2 hours helps too

aug 17, 2007, 9:36pm

I like the TOW system generally. Brent is having us playtest another system that does not use a map but the consequences of battle are reflected in the following battle. It is an american civil war campaign. The nappy campaign with the other group never took off. Brent's point in this campaign is that you really do not need a map, just use the TOW terrain generation system and some sort of system to show the impact of the last battle on the next battle. He keeps track of which units have routed, which units routed an enemy, which were destroyed in battle. He has a good point - most campaigns are good for 5 battles or so but I still miss the maps.

Greg C.

mar 30, 2009, 6:45pm

I regularly run DBA campaigns - not really in this league I admit but I can get 10-13 players each session to play in a number of battles, after which I write the incidents up and send it out to everyone (plus a few extras out of town who like to read the stories).

Years ago (pre marriage and kids) I ran a WRG7th edition campaign with very simplified troop maintenance and supply rules. I had a number of players who otherwise had never touched WRG7th and had to be prepared to do a lot of the work myself (eg - It's maintenance time, if you aren't able to re-work your list in time for the next turn here is an example I've prepared).

That campaign ran for an amazingly long time.


apr 1, 2009, 6:37am

>8 Macbeth:
That's impressive whatever system/setup you're using! Do you blog the campaign write-ups or do you just e-mail them out (I love reading other people's campaign stories)

apr 1, 2009, 7:14am

8 & 9: My games have too much, "Rolled a one, was crushed," "Rolled a one, routed," "Failed to roll a 2 or better, DE'd." (Have begun painting my LIR-West & Bavaro-Swabisch-Gothies) ...

apr 15, 2009, 7:57pm


I email out the whole campaign write up with the cities on the map re-coloured to indicate territory changing hands, and I put a breifer synopis up on the Fanaticus Website.

A. - my full battle reports don't usually mention the dice and sometimes I lift them into Fanaticus as well - the Trojan War campaign from two years ago had a heap of my battles reported, after all if you are winning with the Early Libyan - who wouldn't crow about it :)