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James Wyatt (1) (1968–)

Forfatter af Dungeons & Dragons Player's Handbook (4th Edition)

For andre forfattere med navnet James Wyatt, se skeln forfatterne siden.

62+ Works 6,082 Members 31 Reviews


Værker af James Wyatt

Deities and Demigods (2002) 327 eksemplarer
The Draconomicon (2003) 324 eksemplarer
Oriental Adventures (2001) 295 eksemplarer
Monsters of Faerûn (2001) 293 eksemplarer
Arms and Equipment Guide (2003) — Forfatter — 275 eksemplarer
Fiend Folio (3.5 edition) (2003) 271 eksemplarer
Book of Exalted Deeds (2003) 259 eksemplarer
Heroes of Horror (2005) 155 eksemplarer
Player's Guide to Eberron (2006) 128 eksemplarer
Magic of Incarnum (2005) 128 eksemplarer
The Speaker in Dreams (2001) 104 eksemplarer
Dragon Forge (2008) 64 eksemplarer
In the Claws of the Tiger (2006) 64 eksemplarer
Cormyr: The Tearing of the Weave (2007) 55 eksemplarer
The Forge of War (2007) 47 eksemplarer
Dragon War (2009) 34 eksemplarer
Oath of Vigilance (2011) 33 eksemplarer
D&D Basic Rules (2018) 5 eksemplarer
The Gates of Madness 5 eksemplarer
All Around the Town 1 eksemplar
Monstres de Faerûn 1 eksemplar

Associated Works

Eberron: Rising from The Last War (2019) 315 eksemplarer

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Almen Viden



Showcasing the delightfully dark and brilliant artwork of one of Magic the Gathering's best releases! Horror enthusiasts, vampire lovers, and revelers in the dark will all find solace in this art book as it guides you through the gothic plane of Innistrad.
am08279 | Oct 27, 2022 |
This book is full of ideas for running a campaign in Eberron but manages to be dry and uninspiring, and in the end I put it down.
elahrairah | Jul 15, 2021 |
Janik Martell has lived a quiet life the last three years, publishing papers based on his discovery of the important ancient city of Mel Aqat, while doing his best to forget what happened there and the betrayal of his wife. An urgent letter from an old comrade, an intriguing prophecy from the young Keeper of the Silver Flame herself, and a chance at revenge motivate him to return to Xen'drik.

This is another great installment to the series, which makes sense as James Wyatt was one of the author's of the 'Eberron Campaign Setting' and key supplements 'Sharn: City of Towers' and 'Five Nations' as well as others. He wasn't going to mess up any details or fail to take advantage of key elements of the setting.

Janik Martell is an Indiana Jones type of scholar, muscling through the jungles of Xen'drik with the same ease that he translates ancient tablets and argues the influence of the serpent cults on modern religion. It's all in a day's work. His friends Mathas Allister, an old elf wizard, and Dania ir'Vran, a fighter recently called to be a paladin of the Silver Flame, filled archetypal roles as well, but expanded well beyond it. They had shared jokes and a history that made the adventure more entertaining. A fourth member of their party is the dwarven artificer Auftane Khunnam who is recruited to replace the role that Janik's wife Maija.

This is Eberron so there were airships, intrigue, hidden motives, and untrustworthy allies. The race to beat the Order of the Emerald Claw to Mel Aqat and the greater battle that awaited there was not only fun, but journeying is the best time to let characters open up about their pasts and let the reader into their interior lives. 'In the the Claws of the Tiger', like 'Orb of Xoriat', rises above its status as a promotional tie-in.

The War-Torn

Next: 'Blood and Honor'

Previous: 'The Orb of Xoriat'
… (mere)
ManWithAnAgenda | Jul 10, 2019 |
The Last War is what defines Eberron. The campaign setting has a lot going for it, but the century-long conflict that divided the human kingdom of Galifar is the intended backdrop for 90% of the action. 'The Forge of War' gives an in-depth look at the events of the war and gives plenty of adventure ideas and twists on an Eberron campaign. I liked the emphasis on setting adventures in Khorvaire's 'past' rather than always starting a few years after the war's end.

The book is structured so that the bulk of it is a detailed overview of what happened during the war, the main battles, the shifting alliances, and the conceit is that this section of 'The Forge of War' is taken, with scholarly commentary, from a standard text on the history of the war. For the most part, it worked. It tended to get a little dry and monotonous, a little more color would have been appreciated.

My biggest complaint with the Eberron manuals is that its clear that the Campaign Setting and "core" supplements like 'Five Nations' were deliberately kept brief so there would be enough content to make up yet another hardback manual. This isn't unique to Eberron, of course, but since this is the only setting I've explored this thoroughly it s frustrating. 'The Forge of War' doesn't contain any blow-by-blow adventure for immediate game use, it has very few new items or monsters or prestige classes. It is an excellent source of background information on the setting and that is it.

I liked it, but others might be disappointed.
… (mere)
ManWithAnAgenda | Feb 18, 2019 |



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Associated Authors

Andy Collins Contributor
Rob Heinsoo Contributor
Matt Sernett Author, Contributor
Jeff Quick Author
Eric Cagle Author
Erik Mona Author
Jeremy Crawford Contributor, Lead Designer
Peter Lee Designer
Wayne Reynolds Illustrator
Mark Poole Illustrator
Eric Polak Illustrator
Ron Spencer Illustrator
Anne Stokes Illustrator
Chris Trevas Illustrator
Henry Higginbotham Cover artist
N. Eric Heath Cover Photographer
Franz Vohwinkel Illustrator
David Griffith Illustrator
Carl Frank Illustrator
Wayne England Illustrator
Mike Schley Cartographer
Richard Whitters Illustrator
Chris Tulach Contributor
Emi Tanji Graphic Designer
Steve Winter Contributor
Chris Youngs Contributor
Chris Sims Editor
Bem Petrisor Contributor
Tom Olsen Contributor
Kim Mohan Editor
Tom LaPille Contributor
Jaime Jones Illustrator
Miranda Horner Contributor
Bree Heiss Graphic Designer
John Hay Editor
Kim Graham Editor
Chris Dupuis Contributor
David Hudnut Cover artist


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