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David Eckelberry is a computer game designer and editor of Alternity projects for AD&D CD-ROM games. He has also written Star Drive: Campaign Setting, a guide to playing one of the popular games, Star Drive, and to "running" a campaign in the land of "Verge." Eckelberry studied literature in vis mere college. He moved to Seattle some years later and began designing computer-game "worlds," including "Advanced Dungeons and Dragons." (Bowker Author Biography) vis mindre

Værker af David Eckelberry

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Fødselsdato
20th c.
Køn
male
Nationalitet
USA

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Still my favorite! I had learned to play with 2nd edition and my friends and I did a lot of campaigning with 3rd edition, so I was so pleased when I finally had saved enough to buy a set of manuals for myself 3.5 premiered.

They had a good, long shelf life. Someday I'll switch over, but I'm holding onto these forever.
 
Markeret
ManWithAnAgenda | Jan 30, 2020 |
Starship design rules for Alternity, expanded and fleshed out from the core rule books.
 
Markeret
BruceCoulson | Jan 28, 2014 |
Official campaign setting for Alternity. Unfortunately, none of the other supplements for the game provided any further details for a campaign set in the 'home galaxy'.
½
 
Markeret
BruceCoulson | Jan 28, 2014 |
Savage Species was published at an awkward moment between the dizzy excess of the Epic Level Handbook and the attempted restraint of the 3.5 Edition Core Rulebooks. As an attempt to integrate playable monsters into rules designed for "normal" characters, Savage Species is full of good ideas. As a practical resource, it inspires slightly more questions than it answers.

The book breaks monsters down into various categories of complexity based on the number and scale of special abilities and attributes they possess. Once the differences have been assessed, the Level Adjustment mechanic is introduced as a means to compensate for any power disparity between, say, an ogre mage and a human wizard playing in the same adventure. In the appendix of the book, several monster classes are presented as a method of playing complex creatures right from 1st level, gaining their full powers over time.

The result is occasionally a mess, but quite an insightful one. By paying attention to how the authors disassemble monsters, and how they rate various special abilities, one begins to get a sense of what Dungeons & Dragons designers consider the critical elements of the game. I find it fascinating as a conceptual exercise, but that's of little use to my players who just want to take on the roles of dragons and trolls.

Savage Species by itself will not provide players with a surefire means to create the monstrous characters they want. However, it does give DMs a strategy to determine what will or won't fit in their own campaign, and that might be good enough for some.
… (mere)
 
Markeret
okaynowa | May 9, 2007 |

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Værker
11
Also by
1
Medlemmer
535
Popularitet
#46,549
Vurdering
½ 3.5
Anmeldelser
4
ISBN
10
Sprog
3

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