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Keith Baker (1) (1969–)

Forfatter af Eberron Campaign Setting

For andre forfattere med navnet Keith Baker, se skeln forfatterne siden.

48+ Works 2,152 Members 19 Reviews 2 Favorited

Om forfatteren

Image credit: Keith Baker in 2005 By User:Broxmeyer2, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=38790429

Serier

Værker af Keith Baker

Eberron Campaign Setting (2004) 380 eksemplarer
The City of Towers (2005) 263 eksemplarer
The Shattered Land (2006) 188 eksemplarer
Sharn: City of Towers (2004) 160 eksemplarer
The Gates of Night (2007) 148 eksemplarer
Shadows of the Last War (2004) 100 eksemplarer
Dragonmarked (2006) 80 eksemplarer
Dragons: Worlds Afire (2006) 78 eksemplarer
Eberron Campaign Guide: A 4th Edition D&D Supplement (2009) — Forfatter — 74 eksemplarer
Secrets of Xen'drik (2006) 74 eksemplarer
The Queen of Stone (2008) 71 eksemplarer
Secrets of Sarlona (2007) 58 eksemplarer
Son of Khyber (2009) 56 eksemplarer
The Fading Dream (2010) 53 eksemplarer
Dragons of Eberron (2007) 44 eksemplarer
City of Stormreach (2008) 34 eksemplarer
Occult Lore (2002) 26 eksemplarer
Crime and Punishment (2003) 21 eksemplarer
Gloom (2009) 18 eksemplarer
Friends of the Dragon (Feng Shui) (2004) 16 eksemplarer
Kobold Guide to Gamemastering (2017) 16 eksemplarer
Titansgrave: The Ashes of Valkana (2017) 16 eksemplarer
The Ebon Mirror (2002) 14 eksemplarer
The Complete Guide to Beholders (2003) 10 eksemplarer
Seven Civilizations (2004) 10 eksemplarer
The Complete Guide to Wererats (2006) 9 eksemplarer
Exploring Eberron 6 eksemplarer
Munchkin Gloom (1656) 4 eksemplarer
Cthulhu Fluxx [GAME] (2012) 4 eksemplarer
Fairytale Gloom (2015) 3 eksemplarer
Eberron: Eye of the Wolf (2006) 2 eksemplarer
Chronicles of Eberron 2 eksemplarer
Unpleasant Dreams (Cthulhu Gloom) (2012) — Forfatter — 2 eksemplarer
Gloom in Space (2017) 2 eksemplarer
Unquiet Dead (Gloom Second Edition expansion) (1700) — Forfatter — 1 eksemplar
Across Eberron 1 eksemplar
Gloom Cthulhu 1 eksemplar

Associated Works

Player's Handbook (2014) — Bidragyder — 2,324 eksemplarer
Dungeon Master's Guide (2014) — Bidragyder — 1,536 eksemplarer
Monster Manual (5e) (2014) — Bidragyder — 1,340 eksemplarer
Eberron: Rising from The Last War (2019) 345 eksemplarer
Pathfinder Campaign Setting: The Inner Sea World Guide (2011) — Bidragyder — 126 eksemplarer
The Bones: Us and Our Dice (2010) — Bidragyder — 25 eksemplarer
Forgotten Lives (1997) — Bidragyder — 16 eksemplarer
True20 Freeport Companion (2007) — Bidragyder, nogle udgaver8 eksemplarer
Tales of the Lost Citadel (2019) — Bidragyder — 8 eksemplarer

Satte nøgleord på

2000s (9) 21. århundrede (12) 3.5 (12) 3E (19) 4e (9) 5e (13) campaign setting (15) D&D (346) D&D 3 (23) D&D 3.5 (64) d20 (104) drager (10) Dragonlance (9) Ebberon (11) Eberron (358) ebog (14) eventyr (21) faglitteratur (16) Fantasy (280) Forgotten Realms (13) game (9) games (21) gaming (91) hardcover (16) læst (18) mmpb (15) opslagsværk (15) Pathfinder (34) recreation (9) roleplay (9) roleplaying (65) rollespil (50) RPG (287) setting (9) Skal læses (30) skønlitteratur (64) sourcebook (19) TTRPG (9) ulæst (11) Wizards of the Coast (29)

Almen Viden

Fødselsdato
1969-07-07
Køn
male
Nationalitet
USA
Bopæl
Lewiston, Maine, USA
College Park, Maryland, USA
Boulder, Colorado, USA
Portland, Oregon, USA
Uddannelse
Bates College
Erhverv
game designer
author
Kort biografi
Keith Baker is a game designer and fantasy novel author. In addition to working with Wizards of the Coast on the creation of Eberron, he has also contributed material for Goodman Games, Paizo Publishing and Green Ronin Publishing. In 2014, Baker and Jennifer Ellis co-founded the indie tabletop game company Twogether Studios.

Medlemmer

Anmeldelser

The world of Eberron proved to be more interesting than the generic fantasy steampunk setting I thought it was.
 
Markeret
soulforged | 2 andre anmeldelser | Jan 7, 2024 |
This book is full of ideas for running a campaign in Eberron but manages to be dry and uninspiring, and in the end I put it down.
 
Markeret
elahrairah | Jul 15, 2021 |
This is a review of the game book, not the game itself, since I haven't actually had a chance to play or run it yet. A very interesting and original game concept here, with I think a lot of opportunities for interesting roleplay: Player characters are are phoenixes, humans reborn with special abilities that vary depending on how/why they died, and who can be reborn again if they die, but only seven times. But each time they die, they come back stronger, and in dying, they can accomplish tasks that would otherwise be beyond them. The world setting, its history, the mechanics, and the introductory story arc provided in the book are all tightly woven together, so it's not clear to me at this point whether the game how well work with a different or variant setting.

As for the book itself, it is, like the rest of the game's components, beautiful and well made. It's generally clearly written, although I think the final readers must have already been familiar with the game, because as you read through the text, there are a number of references to things that haven't been mentioned yet, but without forward page or section numbers. Like most gaming books, it would have been improved by the employment of a reasonably skilled proofreader; typos are common enough that they're worth mentioning, although in most (all?) cases they don't obscure the meaning as long as one is thinking just a little bit.

I'm looking forward to running this game and finding out whether it actually plays as well as it reads.
… (mere)
 
Markeret
JohnNienart | Jul 11, 2021 |
From Dunwich to Innsmouth, from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum, trouble is in the air. The stars are almost right, and terrors from beyond space and time are beginning to break through. When Cthulhu rises, we're all doomed – but whose downfall will be the most entertaining?

Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. Each player controls a group of protagonists, and your goal is to make them as miserable and insane as possible – preferably with them dying quickly while your opponents' heroes remain sane and (at a minimum) alive. In the publisher's description: "While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points, you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all, the player whose characters have suffered the most wins."

As in Gloom, the cards in Cthulhu Gloom are transparent, allowing you to stack multiple modifier cards on a character card to alter its stats or undo what an opponent has done to you. While Cthulhu Gloom can be played on its own or combined with Gloom and its many expansions, it does introduce two new types of cards:

• Story cards can be in play from the start of the game, and the first player to meet a Story card's conditions – e.g., drawing the attention of The King in Yellow or heeding The Call of Cthulhu – claims the card and gains its benefits (or drawbacks).

• Transformation cards mutate a character for the remainder of the game, no matter which modifiers might come its way later. What's more, the character's image is replaced with "something hideous and slimy". You'd expect no less really...

(Taken from Board Game Geek)
… (mere)
 
Markeret
UnboxedGamingCafe | Mar 21, 2020 |

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Statistikker

Værker
48
Also by
9
Medlemmer
2,152
Popularitet
#11,950
Vurdering
4.1
Anmeldelser
19
ISBN
356
Sprog
5
Udvalgt
2

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