Dave Arneson (1947–2009)
Forfatter af Dungeons & Dragons Basic Players Manual
Om forfatteren
Image credit: Wikipedia
Serier
Værker af Dave Arneson
Dungeons & Dragons, Volume 3: The Underworld & Wilderness Adventures (1974) — Forfatter — 17 eksemplarer
Premium Original Dungeons & Dragons Fantasy Roleplaying Game (D&D Boxed Game) (2013) — Forfatter — 11 eksemplarer
The Case of The Pacific Clipper (Mugshots #1 for MSPE/Mercenaries, Spies & Private Eyes) (1991) 3 eksemplarer
Personalities of Sanctuary (Robert L. Asprin's Thieves' World, The Third Book in the Thieves' World… (1981) 3 eksemplarer
Dungeons and Dragons Master Players' Book 3 eksemplarer
Dungeons & Dragons Rules For Fantastic Medieval Wargames Campaigns Playable With Paper And Pencil And Miniature… (1974) 2 eksemplarer
Dungeons and Dragons Basic Set 1 eksemplar
Strategy & Tactics Magazine No. 137: Men at Arms 1 eksemplar
The Underworld & Wilderness Adventures 1 eksemplar
Associated Works
Satte nøgleord på
Almen Viden
- Kanonisk navn
- Arneson, Dave
- Juridisk navn
- Arneson, David Lance
- Fødselsdato
- 1947-10-01
- Dødsdag
- 2009-04-11
- Køn
- male
- Nationalitet
- USA
- Fødested
- Hennepin County, Minnesota, USA
- Dødssted
- Saint Paul, Minnesota, USA
- Bopæl
- Minnesota, USA
California, USA - Uddannelse
- University of Minnesota (history) (1970)
Hamline University - Erhverv
- game designer
security guard
professor of computer game design
game company owner
playtester - Organisationer
- Full Sail University, Florida, USA
- Priser og hædersbevisninger
- HG Wells Award for Original Role-Playing Game Design (1978)
Charles S Roberts Award - Adventure Game Hall of Fame (1983)
Special Origins Award: Father of Role Playing Games (1983)
Academy of Adventure Gaming Arts and Design Hall of Fame (1984)
Medlemmer
Anmeldelser
Lister
Måske også interessante?
Associated Authors
Statistikker
- Værker
- 39
- Also by
- 2
- Medlemmer
- 712
- Popularitet
- #35,611
- Vurdering
- 4.1
- Anmeldelser
- 5
- ISBN
- 20
- Sprog
- 3
- Udvalgt
- 1
The dungeon stuff was strange too. He talked about dungeon levels getting boring because the party had cleared them out so the DM needed to restock them. He talked about trying to make sure that the players could NOT map the dungeon accurately.
Two strangest/funniest things:
1) This was at the end of a section describing sea monsters -
"Final Note: If sea monsters or monsters of the seas do not get a ship, perhaps it will sail off the edge of the world!"
I guess it was a kind of possible adventure hook.
2) At the very end of the book the last paragraph is entitled "Afterward" instead of "Afterword". Which is a pretty hilarious grammar mistake. But also in the "Afterward" he encourages players NOT to contact them with rules questions, but to figure things out for themselves "for everything herein is fantastic" and "why have us do any more of your imagining for you?"… (mere)